# Copyright (C) 2020-2025 Motphys Technology Co., Ltd. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# ==============================================================================

import time

from motrixsim import SceneData, load_model, run, step
from motrixsim.render import RenderApp

# Mouse controls:
# - Press and hold left button then drag to rotate the camera/view
# - Press and hold right button then drag to pan/translate the view


def main():
    # Create render window for visualization
    with RenderApp() as render:
        # The scene description file
        path = "examples/assets/friction.xml"
        # Load the scene model
        model = load_model(path)
        # Create the render instance of the model
        render.launch(model)
        # Create the physics data of the model
        data = SceneData(model)

        motor_A = model.get_actuator("actuator_A")
        motor_B = model.get_actuator("actuator_B")
        # Make the balls spin.
        motor_A.set_ctrl(data, 1.0)
        motor_B.set_ctrl(data, 1.0)

        start = time.time()

        def phys_step():
            nonlocal start
            # Stop the motors after 1.5 seconds.
            if time.time() - start > 1.5:
                motor_A.set_ctrl(data, 0)
                motor_B.set_ctrl(data, 0)
            step(model, data)

        run.render_loop(model.options.timestep, 60, phys_step, lambda: render.sync(data))


if __name__ == "__main__":
    main()
